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Augmented and Virtual Reality Applications - INT770

  • Fine/Visual/Performing Arts
Augmented and Virtual Reality Applications - INT770
Course Equivalency

Online Only

Course Description

Separating hype from reality is hard… especially in the fast-growing and evolving space of augmented and virtual reality (AR/VR). Recent advances in technology has allowed AR/VR systems to become extremely sophisticated and realistic. This course introduces students to the technologies that underpin AR/VR systems. Then the course walks through 7 applications of AR/VR and how they will change and impact numerous aspects of our lives and the economy. Students will also learn about and discuss the risks and side effects of these systems, including health, privacy, and ethical implications in our Augmented and Virtual Reality course.

Major Concepts
  • Module 1: Introduction to Augmented and Virtual Reality
  • Module 2: Augmented Reality Systems
  • Module 3: Virtual Reality Systems
  • Module 4: AR and VR in Gaming
  • Module 5: AR and VR in Education
  • Module 6: AR and VR in Entertainment
  • Module 7: AR and VR in Healthcare
  • Module 8: AR and VR in Architecture, Engineering, and Construction
  • Module 9: AR and VR in Shopping
  • Module 10: Social VR and Telepresence
Grade Level
  • 7-12
Materials
  • None
Duration
  • 1 semester/0.5 credit
  • 7th Grade
  • 8th Grade
  • 9th Grade
  • 10th Grade
  • 11th Grade
  • 12th Grade
  • Art Credit
  • HS Level
  • Online Learning
  • Semester/0.5 Credit